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    Discover even more realms in the World of Warcraft with these exciting fantasy adventures!

    World of Warcraft is one of the most popular video game franchises of all time, inviting players to battle forces of evil and tip the balance between the Horde and the Alliance. In the World of Warcraft novels, essential characters from the game are given fuller backstories as they fight evil and undertake quests, revealing more fascinating lore from the franchise, some of which has even been incorporated into the game. So whether you want to learn more about Thrall, Arthas, or Illidian Stormrage, or you just want to enjoy some great storytelling in between your plays, the World of Warcraft novels are a great escape.

    Authors for the World of Warcraft novels vary, and so do narrators, but look for World of Warcraft novels written by Christie Golden (who also narrates some of her novels), Michael A. Stackpole, and Richard A. Knaak. The audiobook narrators include powerhouses Ramon de Ocampo, Graeme Malcom, Justine Eyre, Richard Ferrone, and Scott Brick.

    Fans recommend starting with Rise of the Horde, but there's no bad place to dive in. Listening to the series in chronological order isn’t required—the novels cover many characters, settings, and wide swaths of ti

    World of Warcraft (WoW) is a massively multiplayer online role-playing game (MMORPG) released in 2004 by Blizzard Entertainment. It is the fourth released game set in the fantasy Warcraft universe, which was first introduced by Warcraft: Orcs & Humans in 1994. World of Warcraft takes place within the Warcraft world of Azeroth, approximately four years after the events at the conclusion of Blizzard's previous Warcraft release, Warcraft III: The Frozen Throne.

    World of Warcraft is set in the same universe as the Warcraft series of real-time strategy games, and has a similar art direction. World World of Warcraft (WoW) is a massively multiplayer online role-playing game (MMORPG) released in 2004 by Blizzard Entertainment. It is the fourth released game set in the fantasy Warcraft universe, which was first introduced by Warcraft: Orcs & Humans in 1994. World of Warcraft takes place within the Warcraft world of Azeroth, approximately four years after the events at the conclusion of Blizzard's previous Warcraft release, Warcraft III: The Frozen Throne.

    World of Warcraft is set in the same universe as the Warcraft series of real-time strategy games, and has a similar art direction. World of Warcraft contains elements from fantasy, steampunk, and science fiction: such

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